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Strategy - Making the Most Out of Neighborhood
Deals |
Deals from your neighbors can go both ways. You can either receive
money for your services or pay someone to supply them to you. Deals that let you earn
money from your neighbors are beneficial to a city that is starting out, since you'll most
likely have excess services. It is an easy way to make quite a bit of money that can help
your city grow. And you can always cancel a deal or simply choose not to renew it later on
if your neighbors are cheating you or are eating up all your services. If you cancel a
deal, however, you will most likely be charged for doing so.
There is a catch with some deals. Water and electricity neighbor deals are usually for
more than the amount that you can spare. If you do not keep a close watch on your
consumption of water and electricity, it is very easy to think that you'll have enough for
the deal. Generally, the amount they ask for is just a little more than you can spare. For
example, one city was using approximately 8,500 kW and was offered a deal to sell 42,000
kW. The fusion power plant in the city supplied 50,000 kW. See how sneaky they can be? If
you do accept a deal that is for a greater amount that you can handle, you will be given a
penalty by the dealer because you will obviously have to terminate the deal ASAP.
Trash deals seem to be the safest of all of the neighbor deals. You just need to be sure
that your landfill zone is as far away from your city as possible so as to avoid its nasty
effects (plus, they will need to expand as they fill up). Be sure to zone enough landfill
to handle all the incoming garbage, and plan extra room for that expansion. Incinerators,
recycling centers, and certain ordinances can also help cut down on your garbage, but keep
in mind that ordinances will only affect your city's garbage and not your neighbor's.
One slick way to sell power and water to your neighbors is to build water pumps and power
plants exclusively for them. However, they can still ask you for more than you can handle,
so you'll still have to be careful.
For example, you can build a power plant at the opposite side of the map and then connect
it to that neighbor. When your neighbor offers you a deal, they may want an amount that is
more than that one hook up can handle. So, immediately after accepting a deal (it may help
to pause the game), hook up additional power plants to your pre-existing plant to handle
the demand. Reference the existing plant's output and the amount the dealer wants so that
you won't waste excess power; build a power plant that most closely matches that output
you'll need.
While the power plants and connections you'll make in the beginning years of your city
will be costly, they will provide you with a steady income that can be hard to attain
early on.
Another tip about selling water or power or trash deals: do not accept a neighbor's first
offer unless you're really hard-up for cash. They will almost always offer you a couple
more bids that are for higher amounts (which will turn out in your favor). This also goes
for buying water or trash services from a neighbor. They will ask for a large amount of
money to begin with and they will lower it, if you refuse.
Ross Tolner also has some suggestions regarding neighbor deals. Here's his version:
Start by building an incinerator in the far corner of your map along with water pumps
(tip: place a drop of water every two tiles and surround each water drop with 8 pumps for
maximum efficiency). Connect pipes to 2 neighbors for starters. Wait for garbage and water
deals and accept them.
Build your city SLOWLY, increasing the capacity of water and garbage structures as needed
until you hit about $50,000 a year. Then cancel all neigbour garbage deals. This will give
your city a better aura all around. Keep the water deal, however, to retain a steady
income.
Then, if you are really greedy, or if an earthquake all but flattens your town build a
fusion power plant with your excess funds and create a neighbor deal to provide a new
source of income until your city gets back on its feet.
In respect to the "Mr. Landgrab" offers: if you accept the maximum security
prison, place it far away from your sims and make sure it has road access. Otherwise, you
won't get paid $250 a month.
Contributor(s): Genie, Ross Tolner (also edited and added to by Wren Weburg) |